Peter writes:
> IMO the bit about the disorder rune was an ad hoc justification for a
> particular attribute of giants. It's not repeated elsewhere.
Peter is spot on here. More precisely, the bit about the Disorder Rune was an ad hoc justification for a particular RQ Game Rule to keep people from being able to easily magically control giants (rather than give them a very high POW stat, which would have raised far more problems than it solved).
Jeff
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