You know the most important thing : what stories you want to enact. Now, are you big on ROLE, and go for HQ, or on PLAY, and go for RQ?
HQ gives you quasi-total freedom to focus on the story. It allows you to improvise on the go every time these damn players go in unplanned directions. Some, however, do find game mecanisms a little dull. HQ requests good storytelling, and responding players.
RQ gives you excellent, solid rules (I heard RQ 6 now includes personality traits, always a must), so traditional players may feel more comfortable with it. But you will need lots of time to write/prepare your stories. Some people like that, some don't.
What's your taste?
- Mail original -----
De: "Jeff" <richaje_at_pBoFeh96u3BPA8wvzzS5iXIl8b-ugfUwzJELn3uxUWjbSd8jZ0IoKHsAjFYhZPJakbUKwlZUzjbOflgX.yahoo.invalid>
Envoyé: Dimanche 9 Septembre 2012 09:15:35
Objet: Re: Campaign advice
You will want/need Sartar and Sartar Companion. That's a big part of what they came out of - the campaigns David Dunham (creator of KoDP) and I ran.
> I'm thinking of running a campaign set during the Heort resettlement of Dragon Pass. The group are new to Glorantha, I own all the Avalon Hill and Mongoose material. I've got most of the old HW/HQ stuff and am saving for the new HQ stuff. I've the got King of Dragon Pass PC game.
> Haven't decided on the system as yet.
> I'm asking for some help with sources, ideas and suggestions.
> Thanks in advance
Powered by hypermail