FWIW, I find HQ2 much easier to run on the fly or to run for newbies than RQ or other rules systems. But if your group has strong opinions that a RPG is "supposed" to have detailed combat rules, hit points, or other rules "crunch", then you might be right.
Jeff
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> Hi
> Thanks for the reply.
> Group can play both. I'm not sure if I could do HQ justice. I'm a very rusty GM and have never run anything of a narrative bent. I'd not want to make a mess of the game and turn the group off HQ/Glorantha.
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> Andrew
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> Connected by MOTOBLURā„¢
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