Re: Campaign advice

From: Jeff <richaje_at_qoHuyE7CZwkjMceQ2Qzy1HETraTbhe_2bfNUtHBHmj3cVEPEWzA_RPiYbM0dXD-_SP6i>
Date: Tue, 11 Sep 2012 05:14:17 -0000

FWIW, I find HQ2 much easier to run on the fly or to run for newbies than RQ or other rules systems. But if your group has strong opinions that a RPG is "supposed" to have detailed combat rules, hit points, or other rules "crunch", then you might be right.


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