It's not wrong. Most GMs won't bother much about planning a well-detailed battle strategy, maxing out their NPCs anyway. That's PC stuff.
As for RECYLCE/REUSING, I pushed the concept further : I reuse whole stories, and entire scenarios have not been played several times: each time I try to introduce it, crazy PCs go in other directions. It saves preparation work.
- Mail original -----
De: "bernuetz" <bernuetz_at_6gVxj8GmOimZ68F0ulHf7EPJQNWE9-UERTOXRT7dVCoTWCXrwxu3jpsRq3KEBjrgvcbWN0J5qfu0.yahoo.invalid>
À: WorldofGlorantha_at_yahoogroups.com
Envoyé: Mardi 11 Septembre 2012 19:32:46
Objet: Re: Campaign advice
I've always found that the key to a successful RQ campaign is similiar to environmental responsibility, i.e. the 3 Rs. Reduce, Reuse and Recycle.
- Stats? Who needs 'em. REDUCE The city guard just need skill totals and only in the skills that matter to the encounter.
- Those handy average monster/NPC stats in the monster books? REUSE Use'em over and over again
- Pre-generated characters from old scenarios. RECYCLE. Just change the odd thing to spice it up a little.
I suspect the PCs in my old RQ2 campaign fought the same bunch of broos many times.
I'm far too lazy to map/plan/generate everything out ahead of time. You can be flexible in pretty much any gaming system.
Oliver