> Related to this question is how close the kin-bond needs to be in
> order to generate a risk of chaos from kinslaying. Obviously killing a
> first cousin is close enough. But what about a second cousin? A third
> cousin? A fourth cousin? Obviously the further the bond extends, the
> more likely one is to accidentally trigger chaos by killing a distant
> kin. In actual Germanic society, the obligation to avenge the murder
> of kin was tied to the ability to inherit from them; if you couldn't
> inherit from X, or everyone had forgotten you were kin with him, you
> were not under an obligation to avenge him or help him seek vengeance.
> Does that apply in Heortling society, or is there some other rule?
>
It'll be a social definition: if you're considered to belong to the same
bloodline, you're kin. If not, not. Which, in practice, is much the same
as the German situation, since most things are inherited within the
bloodline as a unit.
>
>
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Synapsida: http://synapsida.blogspot.com/ Not a Dead Communist: http://jrevell.blogspot.com/ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Powered by hypermail