Andrew E. Larsen
On Sep 21, 2012, at 5:24 PM, Trotsky <TTrotsky_at_q9gmegZKimSWAiuehbeYBhU6XJerLWrSVc6jKW9tpTjXzWlvRMRlu_BTC4i8W_StHkRYkn53ZeaECNbQAVPf_up34BI.yahoo.invalid> wrote:
> Andrew Larsen wrote:
> > I am wondering if being an Heortling outlaw negates the chaos-danger
> > of kinslaying. In other words, does becoming an outlaw cancel the bond
> > between family members? Given the ease with which a person might be
> > outlawed, simple outlawry doesn't seem enough to achieve that. But
> > what about the more or less permanent outlawry that comes with being a
> > Gagarthi? Does Gagarth worship terminate one's kin bonds?
> > Part of what inspired this question is the quests in KoDP. Orlanth
> > cannot fight Daga because Daga is his brother's grandson. So he needs
> > to find another way to defeat Daga. But during the same myth, he
> > fights Gagarth, who is actually slightly closer by blood, being his
> > nephew rather than his grand-nephew. So does becoming a Gagarthi
> > involve severing one's kin ties, the way becoming a Humakti does?
> I'd think it has to. If you're an outlaw, you're outside of society, and
> that includes your family. Hard to see how Gagarth could function
> otherwise, really.
> > Related to this question is how close the kin-bond needs to be in
> > order to generate a risk of chaos from kinslaying. Obviously killing a
> > first cousin is close enough. But what about a second cousin? A third
> > cousin? A fourth cousin? Obviously the further the bond extends, the
> > more likely one is to accidentally trigger chaos by killing a distant
> > kin. In actual Germanic society, the obligation to avenge the murder
> > of kin was tied to the ability to inherit from them; if you couldn't
> > inherit from X, or everyone had forgotten you were kin with him, you
> > were not under an obligation to avenge him or help him seek vengeance.
> > Does that apply in Heortling society, or is there some other rule?
> It'll be a social definition: if you're considered to belong to the same
> bloodline, you're kin. If not, not. Which, in practice, is much the same
> as the German situation, since most things are inherited within the
> bloodline as a unit.
> Gamer and Skeptic
> Synapsida: http://synapsida.blogspot.com/
> Not a Dead Communist: http://jrevell.blogspot.com/
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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