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> On 1 Oct 2012, at 19:08, aureclepius <cruzmorales_at_...> wrote:
>
> > Concerning runes, we use a Skill (Rune of Storm, Rune of Yinkin) and one related Aspect (Initiate of Barntar, Devotee of Yinkin, Priest of Ernalda the Queen).
>
> I never got a chance to run this, but I was thinking of having a Magic skill (which in some ways is like POW in RuneQuest). I really wanted runes to be aspects, because they should be compelled. And of course tagging one would be like augmenting with magic.
>
> It occurs to me now that you could make runes special. They could be a skill AND an aspect. So you would be roll your Air skill to call down lightning, but you would also have the Air aspect, and could be compelled to be proud or violent. (Or invoke it to make a passionate speech.)
That's what "Initiate of Barntar" or "Devotee of Yinkin" was used for in our game. "Initiate of Humakt" was once compeled in the adventure to make him act "in a grim way" in one situation.
Perhaps using "Air Rune" as a Skill and "Air Rune" as an aspect could be a good idea, but usually I use more "dull" names for Skills and more "colorful" names for Aspects ;), so "Death Rune" or "Rune of Death" is a good name for a Skill to me, but I prefer names like "Devotee of the War God" or "Leader of the Wooden Sword Temple" for an Aspect.
Best regards,
Carlos