On Fri, Oct 12, 2012 at 2:52 PM, David Cake <dave_at_...> wrote:
> Personally, I think that in RuneQuest rules terms, Lunar Magic is best
> modelled by combining Mysticism with other forms of Magic. Lunar Mysticism
> doesn't do the showy stuff like mystic martial arts, but tends towards
> mystic enhancement of magical abilities that sits on top of other magical
This is probably a good idea. The importance of remembering the fundamental difference between Lunar sorcery/divine/spirit magic and "real" versions of such magic is that spells/whatever that would normally defend against it won't because it isn't what it appears to be. Likewise, limitations that are normally in place for regular magic systems are looser for Lunar magicians. A Lunar sorcerer *can* occasionally get away with boiling someone's blood using a Lunar Boil Water spell. A Lunar magician using Divine magic doesn't have to worry quite as much about angering his/her deity because the magic doesn't really come from one. Likewise for spirit negotiations. The farther along the Lunar Way that the magician is the easier it is to do this.
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