I read this one, whether in Free Int or Tradetalk (or could it be even
in RQ Adventures?)
I never played it, but it surely gives good ideas.
There is another scenario, ("Happiness is Dragonewt Shaped", in HiG2 http://d101games.com/books/hearts-in-glorantha/ ). This has only one single NPC Dragonewt, but as a GM you can scare the shit out of your newbie players, even though he was in no way hostile, just by being weird, letting them wait by not being allowed to be interrupted while in dream song, and such... describe this in long and wide! In my game, even before meeting him the PCs were already afraid to raise the anger of the DNs, having to "confess" a sacrilege (read the adventure). Play this NPC in a way the PCs must think he is invincible to them, without the need to threaten or even "raise the voice" (whatever this means by someone not talking human language and being translated by an emotionless lisping (of course!) DN scout). In the end the PCs did not even know whether they have been forgiven by fixing the wrong. There was no perceptible "emotion" hearing both.
Without having planned this, this adventure defined a lot how I do npc DN to my players since.
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