I like that answer. The character cannot control the Bear in him now. He has trouble staying awake in winter. He is grumpy. He is nearsighted. He is short-tempered. He is crazy for honey. Any, or all, of these flaws make him difficult (and stimulating) to play in a social context. And, of course, he falls for every challenge, every trap designed by Bear Ennemies.
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De: "boztakang" <daniel.mccluskey_at_2n0INERz6ZM1zGbuKGncm1g4smgf406t7VG_-qChbnpWm-ucGPjfndMVvXtpvzLUaXEit3_bT59JnkoxapyljjTltHeP_A.yahoo.invalid>
Envoyé: Mercredi 12 Décembre 2012 22:00:04
Objet: Re: Failed initiation
> I recently ran into a situation I've never encountered before. A PC
> tried to initiate into the cult of Odayla and failed to kill the bear.
While such an event is an obvious chance for you to ask the player "so... what is your character concept plan B?" if they are deeply invested in being Odaylan, I would interpret the result as meaning that The Bear now Lives within him - he still gets nifty bear powers, but has a difficult time controlling them.
Give him a flaw like "More Bear than Man" or "Brother of Bears" and carry on with the initiation. The player keeps the character concept they want, and as Narrator you get a whole slew of interesting plot hooks where the Heroes have to deal with the fact that one of their number is effectively a were-bear :-)
Remember that failure isn't about punishing the player - but about creating an interesting story.
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