Re: Whether to have metaplot or not (was Guide to Glorantha)

From: L C <lightcastle_at_0Uy7zxtln9-t2UaL-laapqRzmNIh5vtwNxfdt21iC4WdPa1hbrwL7RD3km3ssGUe>
Date: Mon, 17 Dec 2012 01:58:51 -0500


The Polaris priest.
On Dec 17, 2012 12:59 AM, "John Biles" <john_at_sEGmP6QHpVis4-ISoUkkeb9E6dZOZV99hNF7wqK3Q3lPO8-4bv53kKrsRmJUnpT3WsiU.yahoo.invalid> wrote:

> **
>
>
> On Sun, Dec 16, 2012 at 2:33 PM, L C <lightcastle_at_nIuOm7XsKCd6DNHzMCyUJ-EFoQiibIsScqHf9kr4cF-_nZM7ORKvEND_MjXaGWcJN5rXrHTZ3zPDagH5_ePm.yahoo.invalid> wrote:
> > I'm with Kevin and others that future history and such is great. I'd
> > rather know the canonical broad strokes of future history and then decide
> > how I want to fit my game into that than having it be a great mystery
> > that's going to be revealed in adventures. (The disastrous bit in the
> > HeroQuest Sartar adventures comes to mind.)
> >
>
> What bit is that?
>
>

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