Nature of the clan

From: BEThexton <bethexton_at_ooF50GMHNPHBxUk3-kT-3M3nKIP7EBIltGEu4aPNEZozi-Xv7qNGTQYsoYcLVBQ7y->
Date: Mon, 18 Feb 2002 21:49:41 -0000


Although I understand that the intent is to keep this clan fairly generic, all the same some decisions have to be made....to describe temples and shrines we have to know who they are too, to describe ring members or even general stead inhabitants we need to have some idea of popular cults, main source of provision, and so on.

A few possibilities spring to mind:
1- some leader suggests a fairly typical and generic set-up, we discuss it, and eventually it is finalized.

2- someone sets up a bunch of web polls, and we decide that way.

3- We somehow figure out a way to work through the clan generator as a list, and use the output of it. (and if anyone could get access to the clan generator that will be in Orlanth is Dead, that would be even better).

I think to be most useful the clan should at the very least be Orlanthi led (rather than one of the less common Ernaldan or Elmali led clans). I have views on other bits (like farmers and herders should be the two principle providers), but I'll try and hold them until we determine the proper way to express them.

Regards;

Bryan            

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