Re: magical resources

From: Robert Darvall <madamx_at_iikZta3R7uPs7zP8lOVHUDIWUg_pi0hE6fVd66vDF3OQL-qJsGsp-I7DtEd6wixIeZDsL>
Date: Mon, 25 Feb 2002 17:14:31 +1100


John Hughes

> Perhaps small stead-based idols can be 'included' in the great rituals.
>

Does this mean wagons or sleds with the Idols on them being hauled off to the
ritual a la some RW religious processions?

> III - THE WORK HOUSES
>

Shearing Shed? depends on the timing of the clip but throwing fleeces in the rain would be a right bastard. Perhaps some other structure is co-opted for the duration.

> g) butchery
>

Most butchering can be done outside particularly as you need a highish gallows if you want to hang a larger beast. Perhaps all death can be concentrated in one place (at least in a small stead) & your butchers gallows double as the executioners gallows? Shouldn't be a frequent occurence though.

The recurrent suggestion, initially Peter's IIRC, that we write up plug in resource/produce mdules with the availability limitted by population numbers sounds very GM friendly.

Peter Larsen

> Maybe Pat. and Mat. get some sort of bonus to their Keep Kids in Kontrol
> feats....
>

IME120 to 150 _total population_ isn't too many for one or two people to loosely supervise with the details attended to by delegates, in this case hearth heads, war band leaders, master hunters, parents, older sibs etc. Which fits in logically with the 100+ stead being too big if that is only adult population.

John:

> In many steads, sweat lodges may only be used in the colder seasons, and spend
> part of the year being used as a smoking house for meat or as a storage area.
> Healing and purification ceremonies will also use sweat lodges, and again,
> these may be reasonably rare.
>

Personally I loved the detail of both birth & laying out occurring in the sweat lodge but is there too much mythic conflict here? What happens when they co-incide?

Darvall            

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