> the relationship between Illumination and Nysalor is pretty much like
> the relation between Dialetic Materialism and the Soviet Union.
I'd say, the relationship is between
pre-Illumination : social unrest Nysalor Riddles : dialectical materialism the Lunar Empire : the Soviet Union
Each requires the others as its prerequisite, but does not cover all of the same ground or perfectly encapsulate or embody what has gone before.
But I don't want to get into this flame-war, buckets-o'quotes dispute. You're both booked for ongoing violations of Rule 3. Can the argument be moved offline, please?
> I think we could use a mechanic that would discourage delving too deep
> into the mysteries of Chaos. There are terrible temptations there, and
> terrible shocks that can shatter the mind. Do we need a Sanity stat for
> RQ? Any proposals?
Call of Cthulhu has one, and that game uses basically the same mechanics as RuneQuest...
> In all the writing on Glorantha the only time I have encountered
> Androgenous is in the Dragon Pass board game. Does anyone know of any
> other sources which mention her.
Wyrms Footprints will include a previously-unpublished fragment by Greg which gives the Halfbird's answers to Thumbless Talcon's riddles. They mention a godlike "Androgyne" in several places. I'm still scratching my head...
(Wyrms Footprints also has Jar-eel the Razoress, NUDE! Well, we've got to sell it somehow...)
> I think of these [3-3-4 FA] units as being basically medium infantry
> but with quite a few horses accompanying them.
The Horse Thieves' Arm has a lovely ring to it, and parallels the Viking Great Army's method of enhancing mobility... Presumably these units are held up by Ironhoof's cavalry-freeze because no way are they leaving so many valuable horses and supplies standing around doing nothing.
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