(Come to think of it, the world-view of the Chaots in Lords of Terror, reminds me of this. They *know* that Entropy will eventually triumph. But that's not to say what they believe is true...)
So how about the following:
Every time a person raises his Chaos Lore skill by a number divisable by 10% the GM should *secretly* roll on the resistance table with Chaos Lore/10 as the attacking factor and the character's POW (not MP) as the defending factor. If the roll succeeds 1d3 of the character's POW becomes 'tainted' by Chaos. On a special the loss is 2d3 and on a critical 1d3+3. Again this result should be kept secret from the character. 'Tainted' POW reduces the chance of a character resisting spells and other special effects of a Chaotic nature. He no longer believes so strongly in the rightness of Law and the natural Order and his lack of confidence affects his chances of resisting chaos. -5% from Resistance rolls per point of 'taint'. When all the character's POW is tainted he falls into the control of Chaos and becomes an NPC. He leaves his cult and seeks out the way of Entropy. (And this can happen when a character's POW drops due to DI as well as when he probes too deep into the Secrets Man Was Not Meant To Know....)
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