Peter Metcalfe
> Not so. Communal worship provides Divine Aid. Common Magic does
> not require initiation into a pantheon.
Correct for theists. Animist Heortlings and materialist Esvulari have pretty much the same dates for adulthood rites.
> David Dunham:
>>In our Heortling games, children cannot learn any magic, as per >>Thunder Rebels p.58. (Admittedly TR was written before the game >>system had common magic, but it says "forbidden certain things (such >>as having sex or learning magic).")
> That's referring to the magic of the gods. Common magic is ordinary
> magic, such as lucky charms given to you by your aunt, a magic
> cantrip to harden conkers or a run fast feat so you can escape from
> the rotroot brothers. It defies common sense that Orlanthi prohibit their
> kids from knowing such magic.
Probably there is a not so fine line between activating a Common Magic charm bound into an amulet or similar and producing one.
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