Aqu� va lo que tengo de Elmal, lo pongo en la lista porque es posible que le interese a m�s gente y total no es tanto.
Espero que te sirva de algo JAM.
Ethaniel
Elmal was introduced in King of Sartar, in a bit called "Making Gods." It explains how the cult of Yelmalio arose during recent historical times in Sartar, out of the native Elmal cult. Elmal was, according to KoS, the good sun of the Orlanthi, as opposed to the evil emperor, Yelm. This casts considerable doubt on Yelmalio's history, as presented in Sun County and elsewhere. Response to the Elmal development in the RQ community was generally negative. As a result, Greg Stafford wrote an essay called "The Birth of Elmal, or Why I Screwed Up Your Glorantha" in the RuneQuest-Con I program book. This essay has lots of interesting information, including Greg's confession to being an Arkati. Lots of commentary on the whole darn Elmal business has appeared in the RQ Daily and the Gloranthan Digest. Printed commentaries have included "The Cold Sun: Reconciling Sun County and King of Sartar," by Stephen Martin and "The Yelmalio/Elmal Schism" by David Hall (all in the RQ Con I program book), and "Lies with Truth," by Martin Crim, in Codex vol. 1, #3. Here's how various people handle Elmal/Yelmalio: a. The Elmal cult died out long ago (First Age or sooner): this is how Sandy Petersen runs it. b. The Elmal cult still exists, but Yelmalio really has been around for a long time, either as the elves' god of the sun or as a Pelorian (but not Dara Happan) cult. c. Yelmalio is a new creation/revelation, with a history that is (depending on how you look at it) fraudulent, creative reinterpretation, or revelation of How It Really Was. If you run Elmal as a currently-existing cult, his cult is generally like Yelmalio's, with the following changes (credit David Dunham and Maurice Beyke; editing blame to the FAQ author): Runes: Fire and Truth God of the Sun & Horses, Orlanth's Housecarl Worshippers: Warriors, guards, housecarls, horsemasters. Skills: Animal Lore, Scan, Bow or Javelin, Riding, Spear Attack. Duties: Warfare, guarding steads, raising horses. Cult Magic: Coordination, Detect Enemies, Farsee, Firearrow, Fireblade, Ignite, Light, Lightwall, Protection, Repair. Geas Changes: 34-36 Always stand a double watch (to commemorate Elmal being left to guard Orlanth's home). 78-79 Never speak to or help Chaos in any way. 80-81 Never flee or surrender to any Chaos creatures. 82-84 Never refuse a request for aid from Storm or Earth cultists. 85-86 Never allow a cat to suffer needlessly. Suncarls (Rune Lords): as Light Sons, but with reusable rune magic. (Elmal has no equivalents of Light Servants or Light Priests; they came into Yelmalio from Pelorian influence.) Divine Magic: all common, Catseye, Command Salamander, Enchant Iron, Shield, Sunbright, Summon Salamander, and Truespear. Associated Cults: Hippoi (Bless Horses), Orlanth (Lightning), Chalana Arroy (Heal Body), Ernalda (Bless Crops).
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