El autor también acaba de colgar la plantilla para poder crear nuestros propios espíritus:
Spirit Template
Intensity :
POW :
INT :
CHA :
CA (determined from average of INT+POW, see table on p.9 Core rules) :
SR (determined from average of INT+CHA) :
MP (equal to POW) :
Damage bonus (see table on p.139 Core rules) :
Movement: POW in metres
Skills: Spirit Combat (POW x 5%), Persistence (POW x 4%)
May also possess Discorporation (POW x 5%) and Stealth (POW x 4%).
Other skills are also possible, for example Common Magic, Influence, Insight, Lore (Shamanic Tradition), Lore (Spirit World), other Lores and Perception, depending upon the nature of the spirit.
Traits: All spirits have the traits of Life Sense and Magic Sense.
They may also possess the traits of Possession (gaining the Possession skill and possibly Stealth skill if they covertly possess). Most spirits are also Persistent in their effects.
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> Hola,
>
> Parece ser que el autor se olvidó de poner los espíritus de magia. Estaba poseido encubiertamente por un espíritu de despiste ;-)... bueno, aquí os pongo las características que ha publicado en el foro de mongoose:
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> Magic Spirit
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> Skills: Common Magic (POWx5%), Persistence (POWx5%)
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> Magic spirits are a spiritual manifestation of the Magic Rune. Magic spirits will know a number of Common Magic spells up to a maximum of their POW, with a maximum magnitude for each spell equivalent to their Intensity. The spells it knows are often related or follow a theme in some way. It will lend its POW as Magic Points and its Common Magic skill can be used in place of the mortals when casting Common Magic. Its Persistence can be used in place of the mortals for resisting spells that require Persistence. Once removed from the spirit plane magic spirits are unable to regain magic points just exactly as other spirits and so must be bargained with for assistance or recharged somehow once bound.
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> Examples:
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> Magic Spirit 1, Intensity 1, POW 10. Skills: Common Magic 50%, Persistence 50%. Knows the following spells: Becalm, Light, Cauterise, Endurance, Repair
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> Magic Spirit 2, Intensity 2, POW 12. Skills: Common Magic 60%, Persistence 60%. Knows the following spells: Fireblade, Ignite, Demoralise, Bladesharp 2, Pierce 2, Protection 2
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> Magic Spirit 3, Intensity 3, POW 16. Skills: Common Magic 80%, Persistence 80%. Knows the following spells: Clear Path, Mobility 2, Coordination 2, Bandit's Cloak 3, Beast Call 3, Repair 3
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> Hala, hasta pronto
>
> Jordi el Lurker
>
> --- En GloranthaHispana_at_yahoogroups.com, "xavierllobet" <xavierllobet@> escribió:
> >
> > Buenas:
> >
> > En la web de Mongoose ya han colgado la Signs & Portents del mes de marzo, que incluye la 2ª parte del artículo sobre reglas de chamanismo:
> >
> > http://www.mongoosepublishing.com/home/detail.php?qsID=2036&qsSeries=13
> >
> > La verdad es que está muy bien, incluye un montón de tipos de espíritus, espíritus de los antepasados, ejemplos, el proceso para buscar espíritus en el plano espiritual y hasta las características de dos famosos chamanes adaptados a RQII: Cara Azul y Muriah.
> >
> > Por otro lado, en la sección "SALE" de la web han rebajado aún más los precios y, por ejemplo, el "Dara Happa Stirs" está ahora a 4,99 libras.
> >
>