> Léetelo otra vez, anda :P.
>
> No dice eso. Pero aunque así fuese me da igual porque lo cambiaría ipso
> facto xD.
>
> Saludos,
> Kenrae
>
Joder kenny que tenes ganas de hacerme tipear eh? (por cierto, es INCREIBLE lo mal escrito que esta este libro)
*Active Spell (pg. 10)*
Only sorcery and shamans, have active spells. Such spells require the
concentration of the caster to remain in effect for their full duration. If
the caster tries to throw another spell, is attacked in spirit combat,
takes physical or magical damage, or has something unexpected happen to
him, then he must make a concentration roll (INT x 3 as a percentage) or
the effects of the spell cease and the spell must be recast for the effect
to again apply. Spell casters trying to maintain an active spell are
limited to a movement rate of one-half meter per strike rank and they can
do no fighting.
*(Sense) Projection (pg. 50)*
Ranged, *Active*, Temporal
Using this spell the magician can extend the specified sense anywhere
within range of the spell. This spell forms a point from which the sense
receives. This viewpoint is a small spot 10cm. across and can be moved 1
meter per Strike Rank. The magician will be able to use his normal sense
skills, such as Search, Scan, Listen, etc., depending on the sense
projected. Spells can be cast through the point, with the casting range
measured through the point. Magicians using magical vision spells can see
this viewpoint and can attack it. Magican weapons and spells cast at the
point will affect the caster of the Projection spell in random locations,
as needs be.
*PROJECT SENSE DE LAS REGLAS DE SANDY (que es el AUTOR de las reglas de hechiceria de RQ3).*
* * *PROJECT [sense]*
-- Saludos, Alejandro
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