Igual es otra diferencia en RQ3. Y curiosamente esta parece a mejor.
Bah, está claro que por ambientación los Magos son más bestias ¿Quien hizo la Prohibición Syndica, espera que igual me equivoco, lo de "Cerrar los mares"?
Argumento en contra es Arkat, que se pasó de hechicería a divina, eso también es verdad. Claro que porque no estaba la magia lunar.
>
> 2012/1/17 Kenrae <kenrae_at_...>
>
> > Léetelo otra vez, anda :P.
> >
> > No dice eso. Pero aunque así fuese me da igual porque lo cambiaría ipso
> > facto xD.
> >
> > Saludos,
> > Kenrae
> >
>
> Joder kenny que tenes ganas de hacerme tipear eh? (por cierto, es INCREIBLE
> lo mal escrito que esta este libro)
>
> *Active Spell (pg. 10)*
> Only sorcery and shamans, have active spells. Such spells require the
> concentration of the caster to remain in effect for their full duration. If
> the caster tries to throw another spell, is attacked in spirit combat,
> takes physical or magical damage, or has something unexpected happen to
> him, then he must make a concentration roll (INT x 3 as a percentage) or
> the effects of the spell cease and the spell must be recast for the effect
> to again apply. Spell casters trying to maintain an active spell are
> limited to a movement rate of one-half meter per strike rank and they can
> do no fighting.
>
> *(Sense) Projection (pg. 50)*
> Ranged, *Active*, Temporal
> Using this spell the magician can extend the specified sense anywhere
> within range of the spell. This spell forms a point from which the sense
> receives. This viewpoint is a small spot 10cm. across and can be moved 1
> meter per Strike Rank. The magician will be able to use his normal sense
> skills, such as Search, Scan, Listen, etc., depending on the sense
> projected. Spells can be cast through the point, with the casting range
> measured through the point. Magicians using magical vision spells can see
> this viewpoint and can attack it. Magican weapons and spells cast at the
> point will affect the caster of the Projection spell in random locations,
> as needs be.
>
>
> *PROJECT SENSE DE LAS REGLAS DE SANDY (que es el AUTOR de las reglas de
> hechiceria de RQ3).*
> *
> *
> *PROJECT [sense]*
> ranged, active
> Lets the caster project the specified sense out to Range. The caster can
> move the viewpoint at 1m/round, each additional Intensity adding 1 to
> speed. The spell cannot penetrate more than 10cm of dense material per
> Intensity. The viewpoint is invisible to normal (but not magic) senses.
> Spells directed vs. the Projected sense affect the caster as if he were
> present. *Since the Projected sense is active, the caster cannot himself
> cast spells through it. *Someone in mindlink with him could do so, but such
> spells must have Range enough to reach the viewpoint's distant location
> (wherever it is).
>
> --
> Saludos,
> Alejandro
>