[RQ6] - Generador de enemigos

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Fecha: Mon, 09 Sep 2013 05:25:37 +0000


Unos aficionados a RuneQuest 6 han creado una genial página web que genera aleatoriamente fichas de enemigos variados. Muy útil para que el máster se ahorre tener que generar enemigos o PNJ.

http://ouropa.planeetta.com/rq_tools/enemygen/

Solo hay que poner la cantidad de cada tipo que se quiere y darle al botón "Generate" del final de todo.

Además, también hay la opción de crear enemigos de los descritos en el suplemento "Monster Island" y genéricos de fantasía.

Por ejemplo, ahí van un durulz chungo iniciado de Humakt, un bandido sartarita y dos durulz vagabundos que acabo de crear con dos golpes de teclado:

Duck Brave (Humakti Initiate) 1

STR: 12
CON: 17
SIZ: 9
DEX: 16
INT: 14
POW: 10
CHA: 11
	
Attributes
Action Points 	3
Damage Modifier	+0
Magic Points 	10
Movement 	6
Strike Rank 	+15
	
1D20	Location	AP/HP
01-03	Right leg	2/6
04-06	Left leg	2/6
07-09	Abdomen	4/7
10-12	Chest	4/8
13-15	Right Arm	5/5
16-18	Left Arm	0/5
19-20	Head	5/6

Skills: Athletics 65%, Brawn 45%, Devotion 61%, Endurance 76%, Evade 66%, Exhort 64%, Folk Magic 61%, Perception 54%, Swim 104%, Unarmed 62%, Willpower 53%

Folk magic spells: Coordination, Spiritshield, Protection, Might, Fanaticism

Theism spells/Miracles: True Sword, Dismiss Magic

Combat Styles: Striking Duck 76%

Weapon	Size/Force	Reach	Damage	AP/HP
Dagger 	S 	S 	1d4+1 	6/8
Shortsword 	M 	S 	1d6 	6/8
Great Sword 	H 	L 	2d8 	6/12
Buckler Shield 	M 	S 	1d3 	6/9

Notes: Excellent Swimmer.         

Sartar Bandit 1

STR: 12
CON: 11
SIZ: 17
DEX: 12
INT: 14
POW: 6
CHA: 11
	
Attributes
Action Points 	3
Damage Modifier	+1d2
Magic Points 	6
Movement 	6
Strike Rank 	+13
  	
1D20	Location	AP/HP
01-03	Right leg	2/6
04-06	Left leg	2/6
07-09	Abdomen	2/7
10-12	Chest	2/8
13-15	Right arm	1/5
16-18	Left arm	0/5
19-20	Head	4/6

Skills: Athletics 40%, Brawn 47%, Endurance 39%, Evade 43%, Folk Magic 33%, Perception 36%, Unarmed 41%, Willpower 31%

Folk magic spells: Mobility

Combat Styles: Heortland Bandit 42%

Weapon	Size/Force	Reach	Damage	AP/HP
Falchion 	M 	M 	1d6+2+1d2 	6/10
Longsword 	M 	L 	1d8+1d2 	6/12
Viking Shield 	L 	S 	1d4+1d2 	4/12


Duck Wanderer 1

STR: 8
CON: 13
SIZ: 7
DEX: 15
INT: 12
POW: 9
CHA: 7
	
Attributes
Action Points 	3
Damage Modifier	-1d4
Magic Points 	9
Movement 	4
Strike Rank 	+13
  	
1D20	Location	AP/HP
01-03	Right leg	0/4
04-06	Left leg	0/4
07-09	Abdomen	0/5
10-12	Chest	0/6
13-15	Right Arm	0/3
16-18	Left Arm	0/3
19-20	Head	0/4

Skills: Athletics 25%, Boating 50%, Brawn 31%, Conceal 30%, Endurance 31%, Evade 33%, Folk Magic 29%, Perception 22%, Stealth 37%, Swim 77%, Willpower 25%

Folk magic spells: Befuddle

Combat Styles: Ruffled Feathers 23%

Weapon	Size/Force	Reach	Damage	AP/HP
Short Bow 	L 	- 	1d6-1d4 	4/4
Buckler Shield 	M 	S 	1d3-1d4 	6/9

Notes: Excellent Swimmer.         

Duck Wanderer 2

STR: 7
CON: 12
SIZ: 9
DEX: 13
INT: 15
POW: 9
CHA: 14
	
Attributes
Action Points 	3
Damage Modifier	-1d2
Magic Points 	9
Movement 	4
Strike Rank 	+14
  		
1D20	Location	AP/HP
01-03	Right leg	0/5
04-06	Left leg	0/5
07-09	Abdomen	0/6
10-12	Chest	0/7
13-15	Right Arm	0/4
16-18	Left Arm	0/4
19-20	Head	0/5

Skills: Athletics 30%, Boating 52%, Brawn 26%, Conceal 23%, Endurance 37%, Evade 38%, Folk Magic 43%, Perception 28%, Stealth 48%, Swim 72%, Willpower 36%

Folk magic spells: Light, Befuddle

Combat Styles: Ruffled Feathers 20%

Weapon	Size/Force	Reach	Damage	AP/HP
Shortsword 	M 	S 	1d6-1d2 	6/8
Shortspear 	M 	L 	1d8+1-1d2 	4/5
Buckler Shield 	M 	S 	1d3-1d2 	6/9

Notes: Excellent Swimmer.

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