Re: Example of play

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Thu, 30 Mar 2000 12:08:08 -0800


>Again, the Broo makes a huge attack, charging at full force. He bids
>20--even though he only has 19. Gutsy, or nuts. He can bid up to his
>STARTING AP, even if he has fewer than he started with.

As a note, *major* Narrator characters can do this, but the rank & file shouldn't.

>>Time for Bravery! Instead of submitting to the AP loss, defeat and
>>falling
>>to the ground woozy, you can choose to accept wounds. Each wound "soaks
>>up" 7 AP, so 1 wound stops all the AP loss.
>Not all of it, just 7 AP - you still lose 13, right? Also, as the
>WINNER has the choice of taking a Wound to reduce AP loss by 7 AP,
>whereas the LOSER always gets the Wound (but doesn't lose the AP), who
>is the winner & loser in a tie? Who gets the choice, if anyone? I'm

The Winner can decide to inflict a wound for 7 AP, not the loser.:

"Trading APs for Penalties
Oftentimes, a character will want to reduce an opponent's target number in a contest. This represents a particularly disabling blow or telling argument. It requires that the characters be in an extended or group contest, as it requires the use of AP.

The winner of an exchange may convert 7 AP worth of a transfer or forfeit into a penalty for his opponent. The loser does not lose the 7 AP, but suffers a -1 penalty. You may not inflict multiple penalties from a single result; if your opponent must forfeit or transfer 14 AP, you can inflict a -1 penalty and a 7 AP loss, but not a -2 penalty. You can, however, inflict multiple penalties over the course of a contest. Penalties are cumulative with each other and with the modifiers from the consequence chart. If the penalty represents physical wounds from combat, they may be healed like hurt wounds."

In the case of this tie, there is no winner, just two losers, so you can't "convert" the AP to wounds.
Even if you could, you would have a -1 wound, and a 13 HP loss.

>not too sure a Wound is worse than 7AP loss anyway, funny rule...

You can whittle your opponent's ability rating down, a very valid and useful tactic, especially if he is close to a mastery-boundary!

Roderick

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