Re: Spirit combats

From: giangero_at_...
Date: Thu, 19 Jul 2001 08:56:32 -0000


> Without checking the page in question, I think we are at cross
> purposes. I was referring to a complete defeat required for spirit
> possession rather than a general rule about permanent
consequences...
> The section on Spirit Combat mentions that Possesion is possible,
but
> neatly sidesteps any actual rules....
>
> So if a spirit completely defeats you, you are (or can be)
posessed -
> what if it only gets a marginal victory. If it's a disease spirit,
> you might exhibit a few mild symptomns as aopposed to becoming a
> carrier, and suffering the full blown disease, but what if it's a
> ghost, or other sort of spirit? What effects does/could it have
for
> the different levels of success it might achieve.

That's what I meant with my question. Having a scenario full of Thanatari haunts on schedule, I will be confronted with the issue quite repeatedly (being on the possessing ghost/narrating side). I want to make the mad head ghosts scary, but not to run a full "exorcist: the director's cut" scenario after that.

I can fudge the critical "might vs freewill" rolls, but I was looking for something more elegant.

Ciao,
Gian

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