But without quiter the descriptive fun, and potential for individualisation as Hero Wars.
> But why abstract to distraction a fighting style that is formalised and the
> pleasure comes from following the style? How can a player who knows nothing of
> fencing get the feel of it if it is all boiled down to an AP exchange in an abstract
> enhanced contest?
If all it were was a series of AP bids and D20 rolls I'd agree with you. It would be rubbish. I envisage Hero wars combat a little differently.
Vive la difference :-)
-- Graham graham_at_... www.jumpspace.org.uk www.suds.shef.ac.uk
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