>From the perspective of a player, what I would want is
that the dual weapon use can be easily represented on
my character sheet, that I don't have to remember any
additional rules, that I can use this skill whenever I
think it is appropriate to the story, and that use of
the skill does not interrupt the flow of the game. On
my character sheet, I would represent it something
like "Two Sword Fighting" similar to "Spear and Shield
Fighting". If a modifier is appropriate because of
some particular situation in the narrative, I would
expect the narrator to handle it without telling me.
I would not expect to incur a penalty or bonus simply
because I use two swords instead of a spear and
shield.
>From a narrator's perspective, I would not want to
fiddle around with different rules for different
weapons. I would want my players to tell me what they
are trying to do. I'll then tell them how successful
they are. This is partly a matter of personal
preference: I dislike simulationist rules. (I once
ran a session of The Other Game (TM) where players did
not get a copy of their character sheets, so that they
had to play the characters, rather than playing the
character sheet.)
Chris Lemens
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