> > Plus, the narrator is free to maliciously interpret the
> > trigger condition - if a non-permanent delay object is set to trigger
> "when
> > the wearer goes below 6 AP",
>
> I'm not sure I'd allow that as a trigger condition at all. The characters
> don't know the numbers, and '6 AP' doesn't seem to correspond to any game
> world condition.
"Real close to losing" could be a valid interpretation :-)
RR