On a rules-design level, Because we didn't want to encumber the table with too many special rules.
The Mastery Special rule was built in because of comments by the playtest folks - having two supposed masters of their skills floundering around losing AP because their Ability ratings were too low to roll a "real" success most of the time (ie, down in the 7 or less rating after Mastery cancellation) was felt to be silly and not indicative of what a fight at that level of skill should be.
We *could* have included a second Mastery Special Rule (Winner takes no damage) for Fumble/Fail, but decided not to.
If you want to implement such a change, feel free.
RR
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