>
>
> I would agree with this, except that the default of 6 is so low. It
> seems very un-heroic to give a character less than a 1/3rd chance to
> resist even a 'default attack' of 6! If the default was 10, it
> wouldn't be so bad (but it would muck up other numbers). To avoid
> having everyone who isn't renowned for their Strength fail to bash
> open flimsy doors, everyone who isn't remarkably resistant being
> crippled by the common cold, and everyone of middling size getting
> stuck in unremarkably narrow openings, I prefer to hunt for any
> credible Improvised ability first before relying on the default.
>
> Wulf
For 1 HP or for 1 word of your 100 words, you can put it in and get it
at 12 or 13. This is a small price to pay. The default of 6 means that
folks have to actually think about what their characters can do.
And, frankly, if its a flimsy door, why are they rolling to bash it
in? Remember, anything any self-respecting hero can do doesn't require
a test. I think its better to only make challenges or tests if its
actually important otherwise it cheapens the value of a challenge.
But it might be that I just don't like constant dice rolling...
Jeff