Re: Quest challenge refinement

From: Julian Lord <julian.lord_at_...>
Date: Wed, 24 Oct 2001 14:30:16 +0200


Ryan :

> > And IMO Charles's original question about whether the quest
> > challenge rule needs refinement from doubling to a modifier
> > calculated for say carryover was FAR more interesting.
>
> Then let's restart that, shall we?
>
> IIRC, there were four main options presented:
>
> 1. Just let them double.
>
> 2. Let them use the skill they would have gained to try for a
> one-time permanent augmentation.
>
> 3. Use some addition method that accounts for the logarithmic
> nature of the skill system, like Julian and Alex's tables.
> This depends on what you think "double" ought to mean:
> +5, +10, or something else -- for reference, the tables for
> duration and distance in the advanced magic chapter seem to
> use +20 = x5, which is equivalent to x2 = +8.6.
>
> 4. Just don't add. Give them some other, new skill at the same
> ability score, which they could sometimes use to augment and
> sometimes use instead, but which would have to be raised
> separately.
>
> Does that cover everything?

One more :

5. Just add a Dubya.

Julian

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