Wulf:
BUT...
Wulf >>
I like option 3 myself. If you get the magic sword at 1W it should probably stay that way UNLESS you can find a way to increase it. (hmm, how can I make this magic sword better?). I think this applies to most 'cemented' items. In general, in order to realistically improve them you need to have a story that backs up your improvement. I don't buy the 'discover new powers' line, or
wouldn't if it were increasing from 1W to 1W2. If you were 'learning how to use it's powers', for a magic sword I would say you were improving you 'close combat' and augmenting you 'magic sword' with it. If you were discoveringthat it was also a musical instrument then I would say that was a new ability 'magical musical sword' 12.
Besides, Ken has the sword because he has better connections and his pal, the chief, says he can keep it. The other guy is now regreting his poor diplomacy and plotting kinstrife to kill the evil sword grabbing Ken when he doesn't have his precious sword to save his puny hide.
In general I am in the "this is an issue for all RPG's" camp. If you don't want a feeble hobbit to possess the Ring of Doom 5W4, then don't let him find it.
Keith N
Keith
Powered by hypermail