From: "Tim Ellis" <tim_at_t...>
> accept that the suggested starting value of 12 becomes increasingly
> irrelevant as characters become more powerful, and is not the
> "right value" if you don't start at the default level in the
> first place.
From: Bruce Ferrie <bruce_at_e...>
> Unusually for me, I've thought of a clumsy Post Hoc Kludge
> (TM). Rather than using 12, increase the default starting ability
> for new stuff.
From: ryan.caveney_at_a...
> As for the prohibitively expensive bit, one thing that I think
> could be done for all abilities, not just items, is to make the
> score at which they start (or, for items in multi-HP cementing, the
> number of points you get "for free") dependent upon the hero's
> other abilities.
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