The problem with starting "outsiders" in Heortling territory is that those
outsiders supposedly have a culture of their own (Dara Happan Lunars, or
Praxian Beast Riders, whatever), making *two* sets of cultural baggage that
the player has to contend with: their nominal culture that they are supposed
to know already, and the one they are "learning". Not to say that it can't
work, but a new Gloranthan player should probably best be given one set of
cultural norms to deal with instead of two. That's why many people start
their first characters as young men and women - they get the cultural
"stuff" in much the same way that a Gloranthan Native would (okay, so they
haven't spent 15 years hearing stories about Orlanth every day of their
lives, but you get the drift).
RR
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