Dienstag, 15:08:09, schrieb simon_hibbs2:
simon_hibbs2> I agree, Jim Chapin's suggestion of a book of heroquests is on simon_hibbs2> the mark. My intuition is that apart from specific heroquests simon_hibbs2> for particular items, powers, etc there are also more 'routine' simon_hibbs2> heroquests, for example the ritual/quest for becoming a king, simon_hibbs2> to be able to lead cult rituals in Holy Season, to be able to simon_hibbs2> raise your abilities above w3(pet theory). simon_hibbs2> At the moment HW just says there are quests and you ought to besimon_hibbs2> doing them, but I think it's highly desirable to make heroquests simon_hibbs2> unavoidable on a character's route to power.
IMHO, the main problem is that more "advanced" and important quests
should be written as tricky, demanding and mysterious as their narrative
counterparts, for it would be pretty dull to take the myth and insert
some resistances here and there.
I guess this could only be done properly, if more gets known about the [world-]
mechanics of the [hero-] planes [wasn't there a WIP announced for last
fall some time ago?].
but I'm pretty sure that the more "mundane" basic quests should be no
serious problem to write, although time-consuming...
somewhere in the muddy spots of my memory there's some kind of build-your-own-adventure-kit-with-flowcharts [D&D] that did an ok-job for instant-encounters/adventures. maybe this kind of DIY-stuff could work for basic quests....have to look it up!
-- Countdown Cerebus---still 24 to go..., Stefan Dienstag, 15:53:11
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