Re: Re: Followers abilities

From: Wulf Corbett <wulfc_at_...>
Date: Thu, 21 Feb 2002 20:21:14 +0000


On Thu, 21 Feb 2002 14:56:34 -0500, "Kevin P. McDonald" <paul_mcdonald_at_ncsu.edu> wrote:

>> First a question: You allow the Follower to be the main Actor, but make his actions unrelated, therefore he loses 3AP every round, is
>> that right?
>
>Nah. The follower, who is the main actor of this contest, is treated as if he were the leader. The character who is normally the leader is treated as if he were a follower. Otherwise, the rules work normally.

OK, that's fine, and how I would do it.

>> "I run up the cliff and attack the Lunars standing at the top!"
>> "Fine, off you go, but your followers can't run up cliffs, so you're
>> on your own..."
>
>I like this allot. It encourages the players to improvise. It can also work both ways. The players can scheme about how to separate the enemy leader from his followers.

It suits my low-power campaign mentality :-) All of a sudden, things get difficult without thought... and you NEED to get those Affinities up, despite the cost, or else you walk alone (well, up cliffs you do..).

Wulf

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