Re: Magical Augments - A little extreme?

From: nichughes2001 <nick.hughes_at_...>
Date: Wed, 10 Apr 2002 08:18:50 -0000

"The Humakti contemptuously parries away his foes' blow shattering their scimitar in doing so. With a fanatical grin he continues the gleaming greatsword's swing around in a great blow that cleaves straight through the Lunar's shield and bites deeply into their neck decapitating[2] them."

There, that's "just" a standard attack/parry combination for a single action. I can guarantee some of my players would have no trouble thinking it up as they are all (ex)-reenactors. Quite how anyone ever has the time for that many augments is another matter entirely, anyone damn fool enough to give the Humakti this much time for his augmenting ritual deserves the death they will surely receive.

At high levels we might find the need for a restrictive rule and others have mentioned what the unwritten rule may be on this thread, in the meantime I prefer the narrative approach of allowing any augment that the player can convincingly/amusingly work into the description of their action.

[1] That's the Truesword bit, I thought it was getting a bit wordy otherwise. I don't really know what Swordhelp is supposed to look like in action, any suggestions?

[2] Personally that's not how I see Decapitating Blow working, I see it as being more useful for a coup-de-grace than as an augment. I /would/ allow it as an augment against foes only killable by decapitation.

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Nic

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