> No - it's an Ability Test (-1 per hurt), which is a straight roll vs
> your First Aid TN. So if you have 12 and you are trying to cure one
> hurt, you just need to roll 11 (12-1) or less.
> (FWIW, I think that's too easy, but that's what the rules say)
FWIW, too: I use the official Improv-modificator of -3 instead of said -1 per hurt. so 2 hurts result to a straight -6 on your TN.
and staying with the topic: the resistance for major healing IMG are
at least the ones in the rulebook [20 & 10W], but higher if possible:
if the contestant ends the contest dying at [for example] -60, I'll
use this number instead.
the same is true to wounded character: a wound at -25 results in a resistance
of 25, not 20 as per rulebook.
and so on...
this allows for more variation and makes disastrous defeats more
dangerous.
-- Stefan Dienstag, 09:49:41 .||| mailto: stefan.drawert_at_... .||| visit: www.clubintakt.de .||| 07:09:2002 -- club in:Kamp - party
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