Re: Re: Sense Runic Power

From: Greg Stafford <Greg_at_...>
Date: Tue, 11 Jun 2002 21:21:16 -0700


At 06:49 PM 6/11/2002 -0000, you wrote:
>> BTW, I would think that a Detect Runic Power
>> feat (or spell or whatever) would have some of
>> the same limitations that Illusion magic would
>> have. That is, if a Trickster had never seen
>> an elephant and used illusion to create one,
>> then it would be an elephant as he knows it:
>> some weird creature like the elephants
>> illustrated in medieval bestiaries, for
>> instance.
>
>Quick rhetorical question about the limitations on a Trickster's
>creative powers. Suppose a Trickster has stolen enough Uralda magic
>to create a cow. The cow they create is a cow to other humans. Is
>it also a cow to, say, trolls that have a different set of senses?

I'd say yes (unless it suited your scenario otherwise!).

>Before Greg's recent posts, I would have said no, it doesn't
>darksense like a cow because the a human does not understand
>darksense. Now I think that once the Trickster has learned enough
>cow magic, they can create a (temporary) cow that actually is a cow.

If they know cows then they can make cows to fool anyone. Even a bull.

>About the only power that I can think of that might be able to detect
>such a "creation" in general is someting related to Time itself. A
>user of such a power might see that the "creation" is much more
>temporary than would normally be expected. Kev the Visionary might
>have this kind of magic.

Maybe Kev could do this, if they were prophesying about that cow...

>For the specific case a powerful specialist in the power the
>Trickster has just (ab)used might be able to detect that something is
>not quite right.

Maybe. And MAYBE another Trickster MIGHT be able to tell. Of course, the Trickster in your scenario may CLAIM to be able to...

>BTW, just think of the horrible implications to Heortling society of
>a Trickster that _could_ create cows. It is possible that a
>Trickster with this power could gain serious social rank in their own
>right without being bonded to anyone. At least until they betrayed
>themselves ;-)

Ah yes, this is the stuff that great tales are made of.



Greg Stafford, greg_at_...
Issaries, Inc. 900 Murmansk St., Suite 5; Oakland, CA 94607 Phone: (510) 452 1648 Fax: (510) 302 0385 Publisher of Hero Wars, Roleplaying in Glorantha See our site at: <www.glorantha.com>

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