>
> There was a suggestion that at one point in the HQ testing bonuses
> would replace edges, so a heavier weapon would give a plus to the
> skill used. I've thought about this a lot, and decided it's easier,
> quicker, and probably more in keeping with HW/HQ (edges felt like
> 'hit=damage', while bonuses add in the intimidation factor of a nice
> hefty Lochaber...).
>
> Exactly WHAT bonus was not said, but a direct translation edge:bonus
> isn't ruinous.
>
> Wulf
This works for me. You get a weapon bonus on attack and a armour bonus on defence. Or something like that. Or both at once. =) Lets face it, most players LIKE bonuses...
Jeff
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