RE: Magic Crystals

From: Graham, Andrew <agraham_at_...>
Date: Wed, 27 Nov 2002 16:23:29 -0000

> One of the coolest things in RQ used to be Magic Crystals,
> but I've never seen any rules for them in Hero Wars.
>
> I suppose they'd be pretty easy to handle -
I have only converted them as needed and fairly literally. For a Devine healing 2 crystal for instance I had it give a +2 to all healing affinities.
You used an appropriate affinity to attune the crystal though there was a risk of loosing ability from it if you failed to attune the crystal. For the attuning roll I treated it as a Devine Strike with a resistance from the crystal of 14+5 per point of power.

There are plenty of other ways of doing it though. Mine was just to preserve the original crystals abilities as far as possible.

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