I program in PERL, whose motto is "There is no right way". Same thing with HeroWars/Quest.
Yes, it is more of a toolkit than a complete nailed-down system - like, say, U*x vrs. Windows (or MacOs X.X, for you Apple fans). Is this everyone's cup of tea? Emphatically Not. And it isn't designed to be so. (BTW, I *hate* the various U*x operating systems I've had to run).
I *like* to be able to make on-the-fly decisions. I have a fast-and-loose GMing style, and the system suits me. It's the system I wanted back when I was using RQ for Pirate and English Civil War swashbuckling games. I *want* to have people swing on chandeliers without worrying too much about the exact ability needed (Acrobatics? Jump? Climb? Agility*5? Ah screw it, just roll something).
I thouroughly understand the other side of the equation as well ("I hate Unix" was a private mantra while I was at Intel...). Sometimes you need the security of having a pre-done application that you just fire up without having to re-write hundreds of lines of code.
HeroWars is a hacker's system - modifying code, thinking up new applications on the spur of the moment, etc. If that is not to your liking, then HeroQuest will probably not suit your needs either. If you've played HW since its release and you don't like it, don't punish yourself any more. Use RQ, or any other system that you feel comfortable with.
Roderick
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