> Basically, one of the greatest innovations I found in Hero Wars was
the
> complete lack of skill descriptions. I've never read them anyway,
and the
> idea that you could run a game perfectly happily without any
descriptions,
> or even fixed skill names was a revelation. It's why I find the
idea that
> someone can claim "I can't run the game because it isn't well
enough
> defined" so strange.
Graham, you've been helpful, but you need to look at what you're
saying. I've NEVER said "I can't run the game." This has been the
problem in this whole discussion. I say one thing, and it's then
taken to an extreme; an extreme that I've not said. What else can
you expect but an impass?
Mike Ryan