I think this is a bit boring of the player. I don't think I would disallow the ability, but I wouldn't make it as useful as this would seem to be. I might allow it instead of "tough" (for example) as the 'final action' enabling ability. I might allow it at ridiculously high improv. modifiers when nothing else would work. I might suggest it could be used as a positive edge in an extended contest that always increases the amount of APs forfeited or trnasfered.
<< The other ability is 'intuitive Leap', which would allow his
character to gues or figure out just about any kind of
information he might want to know. >>
I would probably only allow this to augment other mental abilities, or only useable if all other avenues of finding out the information needed have failed. (Particularly if the players are suffering from a lack of ideas to solve the particular puzzle that the narrator thought was obvious.)
Keith
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