RE: Lunars, Common Magic and Cycles

From: Nick Brooke <Nick_at_...>
Date: Sun, 18 May 2003 07:49:38 +0100


Jeff writes:

> The Lunar Cycle
>
> Dark x 0.3
> Cresent Come x 0.5
> Empty Half x 1.0
> Full x 1.5
> Full Half x 1.0
> Cresent Go x 0.5
> Dying x 0.3

We're still happily breaking the logarithmic ability ratings, I see... guess I'll stick with Robin Laws' preferred fix:

http://groups.yahoo.com/group/hw-rules/message/867

David Cake:

>>> Can I just add that multipliers to abilities are a very bad
>>> idea in Hero Wars, ... HW abilities are basically logarithmic
>>> measurements


http://groups.yahoo.com/group/hw-rules/message/868

Philip Hibbs:

>> I agree with David on this one. I'd use something like this:
>>
>> Effect Lunar Phase 
>> - 20 Dark 
>> - 10 Crescent Come 
>> +  0 Empty Half 
>> + 10 Full 
>> +  0 Full Half 
>> - 10 Crescent Go 
>> - 20 Dying 


http://groups.yahoo.com/group/hw-rules/message/886

Robin Laws:

> In the next HW game I run with Lunars in it, I'll personally
> use logarithmic modifiers, like the ones Philip has proposed,
> rather than the exponential modifiers in the official rules.

Cheers, Nick

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