Re: guardians,summoning and befriending spirits

From: Jeff <jakyer_at_...>
Date: Thu, 16 Oct 2003 13:40:43 -0000


Probably more suitable to the HeroQuest-RPG list

It gets worshippped. Its power increases as the size and/or fame of the heroband does.

Remmber, there are vast number of entities which are forgotten and abandoned. Far more entities are not worshipped than are.  

> 2.Practices
> I wonder what befriending a spirit means. What does the spirit
gain?
> Why does a spirit want to be bound/trapped in a fetish/charm?

Again, worship and access to the Inner World where things actually happen. Getting into the inner world is usually too difficult for most spirits so being 'trapped' is a small price to pay.  

> 3.Summoning
> When you summon a creature from the otherworld, this actually opens
a
> "gateway" to the otherworld and "drags" somehow the specific entity
into the mundane
> world. What i dont understand is: how does the entity return into
its
> homeworld ?

They are not naturally found in the inner world. As it expains, they naturally snap back to their native plane without any problems. Its like lightning grounding out or water flowing downhill.

Summoning an entity to the Inner World is not a natural process and it takes work to preform - think of it as pulling water out of a well. Pouring the bucket of water *back* into the well is pretty easy.

> For example:
> If a spirit summoned a human into the spiritplane, how could he
return
> without the right magic (think of "shamanic escape" or "open
barrier into the
> mundane world")?
> Or is it that any being which is in its wrong plane of existence
naturally
> "fades" back into its realm of origin ?

I don't think its generally possible to "reverse-faust" a person into the spirit world. As far as I know, the only way you can go in is to be tricked or wander in through a hole or weakness between the worlds. As mentioned in the HQ book, someone trapped in an otherworld is probably dead or worse than dead.

But your Glorantha may vary.

Jeff

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