When you make the roll *only* because of your augment, *that* makes it all worthwhile. Sure, hot dice can make anything seem "useless" (why bother with high target numbers when you roll a "1"?), but hot dice have the habit of going cold just when you need them most. So having the added security of even 2 measly aditional points in your ability can save your bacon at the critical point. And that is when your palyers will be grateful for them. (Alternatively, if they haven't bothered to augment, and miss the critical roll by 1 or 2, then they'll feel the pain).
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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