- In HeroQuest-rules_at_yahoogroups.com, "Mike Holmes"
<homeydont_at_h...> wrote:
> >From: "Russell Cole" <russ_cole_at_l...>
>
> >Sounds a good idea to only include named followers when
> >augmenting/adding AP's.
>
> Just to be clear, they only get their own rating to benefit you if
they're
> named, and thus *have* AP to add or lend. Otherwise they remain
essentially
> unstatted. If they don't have a name in my game, then they're part
of a unit
> that the character may have a relationship with like "Mercenary
Company Owes
> Him 5W" or, the unit itself is a follower with abilities
like "Stout Members
> 5W2".
>
> >What about if a player has a couple of his
> >own followers and then an additional half dozen warriors loaned
them
> >for a particular session. Perhaps they have been given temporary
> >leadership of a squad of troops? What affect would
these 'temporary'
> >troops have when caluclating combat results?
>
> If the player only has a relationship with the unit, then he can
only get
> augments from it, either by using the augment off the abilty
straight, if
> approporiate, or by using it to roll on the community support
table. This
> means, no AP adding or lending, and that the unit is only
peripherially
> involved in whatever fights the character gets in (wathching his
back,
> engaging other foes to cancel multiple opponent penalities, etc)
>
> If the unit is a follower, then the character can add AP equal to
some
> ability of the unit like "Numbers of Footmen 5W." Using that, the
unit
> "survives" or is defeated based on those AP. Meaning that a unit
that's
> "injured" takes a penalty to its "Numbers of Footmen" ability for
the next
> battle. If they're "dying" it doesn't mean that they're all dead,
just that
> perhaps some are, some are likely wounded, and they're so beat up
as a unit
> that they refuse to fight at all.
>
> Basically, use the rules exactly as written, but just remember that
a unit
> can be a described as a single entity in terms of the character
employing
> it. This makes large scale battles simple and fun. The character
who leads
> the unit rolls his leadership relationship before the battle, to
see what
> kind of support he gets from the unit that he has the relationship
to (it's
> posible too to have an even higher level of abstraction for the
units as
> followers, but it's an unneccessary complication). AP total is the
> character's Mass Combat Strategy or something like that. Then he
adds the
> unit's community support to his tactics and communication die
rolls, etc,
> throughout the battle each round. This is great because it
abstracts the
> events out to a PC-centric POV, and makes the success or failure of
the
> battle still largely the responsibility of the generals leading the
armies.
>
> Mike
>
Thanks Mike - I'll give it a go as you suggest. I like the idea of
say a squad of troops watching the hero's back and adding their
community support bonus, but not getting directly involved in the
same way as a true follower would.
Cheers
Russell
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