> wrote:
>
> > 2. Spirits (be they in charms, fetishes, practice spirits or
allied
> > spirits) can not have their abilites increased after "capture" ?
If
> > you want a more powerful spirit you have to get a new one ?
>
> Yes, you must get a new one. They don't get more powerful on their
> own. The only "spirits" that would get more powerful would be those
> that you have integrated into yourself and we don't have HeroQuest
> rules for that - yet.
>
I'm not completely convinced about Allied Spirits. There is an option
to upgrade them from "retainer" to "Sidekick" for 3HP. I suspect
a "Sidekick" Spirt Ally can be improved (else why upgrade)?