>> If he wants to help Heortlings everywhere then Pavis is not the
>> cult for him.
>Thats are rather cold blooded approach.
Ssssssth!
> The player liked the idea of
>Pavis and wanted to play it. Having now invested a lot of time in the
>character, and his group wanting to move to Sartar he now gets
>discarded?
Which only shows the true colour of that character's friends. As for being discarded, he could easily chose another cult. What he can't do is help Sartar and Pavis.
>It is ONLY a game, I thought the idea was to have fun.
That doesn't mean that we should molly-coddle characters just because they have religious difficulties.
>I can easily
>just ignore the information I have and let my players do anything,
Then go for it and watch me care. Complaining about the advice that was given to you isn't going to change anything.
>But is the Red Moon a full world wide god yet?
Yes. The Red Moon is worshipped in Fonrit and Kralorela.
>And when an orlanthi moves to the southern continent, do they keep
>their magic?
Yes as Orlanth is worshipped in Pamaltela.
> Is the game so rigid that you can only exist within your
>own homeland?
No. But nice attempt at blurring the distinction between a City God (which always have been restricted to their city locality) and the Greater Gods which are gloranthan-wide.
--Peter Metcalfe
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