Re: Practice spirits have how many abilities?

From: Roland <rmv1_at_...>
Date: Fri, 10 Sep 2004 21:37:40 -0000


> And, each spirit is really an individual thing - the
> examples listed are just that - examples. An individual
> spirit might have more or fewer powers than those listed,
> and might have different ability ratings from those listed
> (though I would only make a couple changes - a typical
> spirit shouldn't be *too* far off the average...).

In relation to this, in the "Sword Man Practice" (Masters of Luck and Death, page 7), the spirits listed have ratings that are generally higher than the average ranges given in HQ. (For instance, the first group of spirits have four different abilities at a single mastery, while Jardan the Warrior's first group (HeroQuest, page 145) has one. Is this because of the identity of the entity worshipped in the Practice? Is there some guideline on relating the power of different spirits to their granted charms (like, say, a Majestic Spirit in the 10W5 range having five abilities at a mastery)?

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