Re: Re: HP Avalanche

From: Light Castle <light_castle_at_...>
Date: Sat, 02 Oct 2004 17:04:17 -0400


Ahh, OK, I can see it in that case. (The need for a sudden power shift in the campaign.) In my case, for example, I'm starting them higher since I already know I want them there. But I could see doing something like that if I wanted to suddenly shift the level.

I still think directed HP is a strong way to go, though. Jane's idea of items is a pretty good one as well. (Lost scrolls for the scholar to translate, ancient weapons that somehow have a better cultural affinity for one of the strangers to WW than to the Heortlings, perhaps. Things like that.)

LC
On 2 Oct 2004 at 15:50, Rob wrote:

>> The reason is the guys started with begining characters but I want 

> to aim my campaign at a higher level.
> Defeating the bat seemed like a good juncture to do so. I guess I
> kind of see it as a life changing experience as a rationale.
>
> The directed HP thing is something that I will be looking at.
>
> Regards
> Rob
>
>
>
>
>
>
>
> To Post a message, send it to: HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to: HeroQuest-rules-unsubscribe_at_...
> To Complain constructively please email me at steve_at_....
> Yahoo! Groups Links
>
>
>
>
>
>
>

Powered by hypermail